Introduction: The Silmarillion (Middle-Earth Universe) by J.R.R. Tolkien, Christopher Tolkien (Editor), Ted Nasmith (Illustrator) Designed to take fans of The Hobbit and The Lord of the Rings deeper into the myths and legends of Middle-Earth, The Silmarillion is an account of the Elder Days, of the First Age of Tolkien's world. It is the ancient drama to which the characters in The Lord of the Rings look back, and in whose events some of them such as Elrond and Galadriel took part. The taView Details>
Introduction: Halo: Evolutions, Volume I (Halo) by Tobias S. Buckell , Jonathan Goff, Nicolas Bouvier (Illustrator), Robert McLees, Karen Traviss , Kevin Grace, Eric Raab, Frank O'Connor , Fred Van Lente , Tessa Kum, Gabriel Garza (Illustrator), Eric S. Nylund , Jeff VanderMeer , B.K. Evenson, Robt McLees … When humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the CovenantView Details>
Introduction: Halo: The Thursday War (Halo #10) Welcome to humanity’s new war: silent, high stakes, and unseen. This is a life-or-death mission for ONI’s black-ops team, Kilo-Five, which is tasked with preventing the ruthless Elites, once the military leaders of the Covenant, from regrouping and threatening humankind again. What began as a routine dirty-tricks operation―keeping the Elites busy with their own insurrection―turns into a desperate bid to extract one member of Kilo-Five from the seething heaView Details>
Introduction: Halo: Glasslands (Halo #8) The Covenant has collapsed after a long, brutal war that saw billions slaughtered on Earth and her colonies. For the first time in decades, however, peace finally seems possible. But though the fighting's stopped, the war is far from over: it's just gone underground. The UNSC's feared and secretive Office of Naval Intelligence recruits Kilo-Five, a team of ODSTs, a Spartan, and a diabolical AI to accelerate the Sangheili insurrection. Meanwhile, the ArbiView Details>
Introduction: Halo: Contact Harvest (Halo #5) This is how it began... It is the year 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But we have trespassed on holy ground--strayed into the path of an aggressive alien empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter catapults mankind into a struggle for its very existence. But humanity is also locked in a bitter civil war known as the InsurrView Details>
Introduction: Halo: Ghosts of Onyx (Halo #4) Continuing the saga of the award-winning Xbox™ game! The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend. But just how many Spartans are left? While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a View Details>
Introduction: Small Gods (Discworld #13) Just because you can't explain it, doesn't mean it's a miracle.' Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyonView Details>
Introduction: Guards! Guards! (Discworld #8) Here there be dragons . . . and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, aView Details>
Introduction: Pyramids (Discworld #7) It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummView Details>
Introduction: Sourcery (Discworld #5) When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now magically, he's turned up again, and this time he's brought the Luggage. But that's not all.... Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn't complicated enough, said wizard then had seven sons. And then he had an eighth son -- a wizard squared (that's all the math, really). Who of course, wView Details>